Ballistic weapons and launchers lose range and value, and gain recoil as they deteriorate.
An option to destroy them when broken exists in the holotape.
When a weapon's condition reaches 0, it is automatically unequipped and cannot be re-equipped until it is repaired.
(-5% per rank of Gun Nut, Science!, or Blacksmith)
Crafting perks also affect the amount of condition subtracted per shot.
Different ammo and attack types degrade weapons at different rates.
Weapon Workbenches can be used to repair them or improve them beyond 100%.
All ranged and melee weapons have 'health' and can break with use.
Melee weapons use the ammo swapping system to enable different attack types.
Each caliber and variation has a corresponding amount of armor penetration.
Each caliber has variations (such as AP, HP, JHP, etc) that can be swapped between at any time using the consumable item.
45-70 Caliber (replaced if Far Harbor is installed), 7.62x39mm (replaced if Nuka-World is installed), 7.62x51mm, 7mm (minigun), 20 Gauge shell, Institute Energy Cells
Adds several new calibers and ammo variations and the ability to switch between them.
the item is for unique weapons that refuse to work with the item.
Using the item will cycle your weapon to the next ammo type (regardless of the amount of corresponding ammo you have).
Assign the item to a hotkey/quickslot.
If you choose not to automatically obtain (or lose) the items and Configuration Holotape, new ones can be crafted at a Munitions Workbench.
Swapping ammo is bindable to a hotkey via MCM.
If you have MCM installed, the item and holotape are not needed.
Setup prompts will appear when the game is loaded.
#FALLOUT 4 .45 AMMO MODS#
Setup prompts will appear once you've picked up the Pip-Boy (or advanced past that point in the quest for alternate start mods compatibility).
Use AmmoTweaks_Default_NoDLCs.esp if you don't have Automatron, Far Harbor, and Nuka-World installed.
optional default configuration and changes to the base game.
Enable AmmoTweaks_Default.esp OR AmmoTweaks_Default_NoDLCs.esp.
Enable AmmoTweaks_Core.esp for the core files/framework.
#FALLOUT 4 .45 AMMO DOWNLOAD#
Download from the releases tab or, extract the esp and ba2 files to Fallout4\Data\.
38 Special subtypes, 5.45x39mm, Electrified and Exploding Harpoon Gun ammo
they can't be found in the game for now.
Their artwork and/or stats are unfinished, and they may be enabled on a future release.
Some ammo objects are included but not enabled.
Do not rename AmmoTweaks_Core.esp - it's referenced by name in some scripts and the configuration menu.
There is a script attached to each weapon reference, so your save file size will increase.
This means you'll need to remove any previous versions before installing this one.
As of release 1.1, the master file is an esp to make it easier to upload it to.
#FALLOUT 4 .45 AMMO MOD#
This mod will be replaced by TweaksFramework ( - no code uploaded yet, just a checklist in the Projects tab) when it's ready and will not be receiving any more major updates.
Includes ammo switching, additional ammo types, a weapon condition system, ammo/explosives crafting, and more.